Analysis: before you argue, agree on the words
Four laws of logic that end half of all arguments with a single question. And three places where the lecture itself fails them.
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Everything published. Nothing expires by date alone: outdated materials get a status instead of disappearing.
Four laws of logic that end half of all arguments with a single question. And three places where the lecture itself fails them.
How companies speak about themselves and to their users: from vague wording on the about page to a button label that promises nothing. One question, a genre analysis, an observation and a rule.
The history of money from a Templar receipt to bitcoin, told through one question: who can change the rules and do they need your consent.
What loading metrics actually measure, what they miss, and why a fast site can still feel slow.
The lecture explains falling birth rates through money, square metres and psychology. We check what the data supports and what rests on an assumption of a single design.
The gap between measured and experienced speed: where it appears, what creates it and what design does about it. Question, research, observation and rule in one reading route.
What happens at the moment a person agrees to something in an interface: from the legal construct to the size of the checkbox.
The accessibility standard is usually read as a checklist. Read as an editorial text it shows something else: it describes obligations to the reader, not restrictions.
How consent works in the interface, why it goes unread, and what can change without breaking requirements.
The genre has a stable structure, almost independent of the company. We take it apart and see what remains when the mandatory parts go.
What happens to a layout when it moves from Latin to Cyrillic, and a set of rules that removes most of the trouble.
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